Class EquipmentEditor
Interaktionslogik für EquipmentEditor.xaml
Inheritance
System.Object
EquipmentEditor
Namespace: Simplic.PlugIn.Logistics.UI
Assembly: Simplic.PlugIn.Logistics.dll
Syntax
public class EquipmentEditor : StackBasedWindow
Constructors
| Improve this Doc View SourceEquipmentEditor()
Initialize new equipment editor
Declaration
public EquipmentEditor()
Properties
| Improve this Doc View SourceCurrentDataContext
Gets the current DataContext as IEquipmentItemViewModel
Declaration
public IEquipmentItemViewModel CurrentDataContext { get; }
Property Value
Type | Description |
---|---|
IEquipmentItemViewModel |
Methods
| Improve this Doc View SourceEdit(IEquipmentItemViewModel)
Open equipment for editing
Declaration
public void Edit(IEquipmentItemViewModel equipmentViewModel)
Parameters
Type | Name | Description |
---|---|---|
IEquipmentItemViewModel | equipmentViewModel | Viewmodel instance |
Edit(Guid)
Open equipment for editing
Declaration
public void Edit(Guid id)
Parameters
Type | Name | Description |
---|---|---|
System.Guid | id | Unique id of an equipment |
OnOpenPage(WindowOpenPageEventArg)
Handle opening equipment data
Declaration
public override void OnOpenPage(WindowOpenPageEventArg e)
Parameters
Type | Name | Description |
---|---|---|
WindowOpenPageEventArg | e |
OnSave(WindowSaveEventArg)
Handle equipment saving
Declaration
public override void OnSave(WindowSaveEventArg e)
Parameters
Type | Name | Description |
---|---|---|
WindowSaveEventArg | e |