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    Class EquipmentEditor

    Interaktionslogik für EquipmentEditor.xaml

    Inheritance
    System.Object
    EquipmentEditor
    Namespace: Simplic.PlugIn.Logistics.UI
    Assembly: Simplic.PlugIn.Logistics.dll
    Syntax
    public class EquipmentEditor : StackBasedWindow

    Constructors

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    EquipmentEditor()

    Initialize new equipment editor

    Declaration
    public EquipmentEditor()

    Properties

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    CurrentDataContext

    Gets the current DataContext as IEquipmentItemViewModel

    Declaration
    public IEquipmentItemViewModel CurrentDataContext { get; }
    Property Value
    Type Description
    IEquipmentItemViewModel

    Methods

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    Edit(IEquipmentItemViewModel)

    Open equipment for editing

    Declaration
    public void Edit(IEquipmentItemViewModel equipmentViewModel)
    Parameters
    Type Name Description
    IEquipmentItemViewModel equipmentViewModel

    Viewmodel instance

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    Edit(Guid)

    Open equipment for editing

    Declaration
    public void Edit(Guid id)
    Parameters
    Type Name Description
    System.Guid id

    Unique id of an equipment

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    OnOpenPage(WindowOpenPageEventArg)

    Handle opening equipment data

    Declaration
    public override void OnOpenPage(WindowOpenPageEventArg e)
    Parameters
    Type Name Description
    WindowOpenPageEventArg e
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    OnSave(WindowSaveEventArg)

    Handle equipment saving

    Declaration
    public override void OnSave(WindowSaveEventArg e)
    Parameters
    Type Name Description
    WindowSaveEventArg e
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